PICT. IO is a collaborative game for humans and machines based on the popular drawing game Pictionary. This game builds on Google’s’ experiment Quick, Draw, which uses a neural network to guess what you are drawing. In this game, each team is composed of two humans and one machine, communicating through drawings and speech, as they work together to solve challenges.
There are three challenges
Drawing on the Wall
The human receiver is given the word, which will not be seen by the other players. The player who saw the word must draw on a wall, using just their fingers, without leaving any visible mark. The second human acts as a proxy, following the trajectory of the finger of the first in the tablet. The AI program has one minute to guess what is being drawn.
In this challenge, the drawer sketches the selected word without looking into the screen and using the non-dominant hand, while the AI has 30 seconds to guess what is being drawn.
The project aims at creating a situation in which the AI players are allowed and expected to make mistakes, just like human players. The introduction of mistakes is a stimulus for the game to be a fun experience, other than a showcasing of the machine’s technical ability.
Collaborators: Luciano Frizzera & Julia Salles
Video: Felipe Carrelli
Sponsors: Milieux, TAG, CAPES
PICT.IO was born at the study group Machine Agents, a project led by professor Bart Simon. The group is part of the Milieux Institute for Arts, Culture and Technology, from Concordia University